Up next, the developer plans to develop and release a game called AeroMogul, which will be an airline business simulator. One user review in particular gave me a chuckle mentioning it's "the holy grail of spreadsheet games". It has a Very Positive rating from close to 1,000 user reviews so it seems players do enjoy this one. If our future development as a service crowdfunding effort is successful, there is a possibility that I will port the game to ARM-Linux, including Pi 4 and Pine64 systems." The entire development, including for non-Linux operating systems, takes place in virtual box on top of a Mageia host. Here we can change video and in-game settings, and we can select the modification we use. I build the Linux ports in Slackware (32-bit build) and Xubuntu (64-bit build). No compatibility layers or JIT compiling are required to run it. In their email to us, the developer mentioned how it was built and some extra plans for it: "The game is written entirely on top of FOSS libraries, with Ogre3D being the main client driver and SQLite being the backbone of the back-end. Eric, any ideas as to when you were starting the crowd funding? Or is that still a ways off from now? I wouldn't mind donating to it.YouTube videos require cookies, you must accept their cookies to view. Gear City is a great game as is, but the future possibilities excite me! I look forward to the "Feature Bounties" and Mods that may expand this game further. Sure, maybe the world didn't have RMR Sports Cars back then but I like to imagine I am the crazy SOB who pioneered the design. I feel like it would be good to have crude 1940s looking models that appear to have space in the rear to accommodate rear engines. This is a mod for automotive history freaks. ![]() Point is, the RMR Drivetrain is available as early as 1940 if you work hard on R&D. THE LAST UPDATE REDUCED THE CHASSIS WEIGHTS A LITTLE, TO MAKE THEM MORE SIMILAR TO THE ORIGINAL ONES (SOME OF THEM WERE TOO HEAVY WHICH INCREASED THE FUEL CONSUMPTION TOO MUCH). Maybe I want a Roadster that uses a rotary airplane engine and has a non sequential 8 speed manual transmission! Maybe it will have Leaf Springs in the front and Air Bags in the rear! Will it be a good car? PFFFFT NO! But god willing, you can make it and sell it to the public! While it all makes sense in historical context the beauty and fun of Gear City is maybe I don't WANT a car that "makes sense". Sure they all look like McDonalds happy meal toys but the lay outs are correct to what would be expected of the time period (Basically you didnt really have RMR Super Cars rolling around the busy New York streets in 1950) But it dawns on me that the body models that are all available are more. Id like to cut back in for a moment about potential future body models (Either in-game or mods)Įarlier I referenced the RMR Drivetrain and how it didn't truly feel like any bodies fit what i was looking for. When you follow Gear City Records, youll get access to exclusive messages from the artist and comments from fans. That being said, you can import the files in manually to blender: Īlthough I am not sure if that importer supports morph animations that are built into the. There is a user submitted, written tutorial on our wiki for Bforartist: ![]() I'm a bit rusty doing 3d, but I think a video tutorial will do everyone well. I may make one myself sometime post release. Straight Back Games 4.2.11 5,3 28 2021 macOS Sonoma, MacBook Air (M1. If memory serves me, none of the contractors used Blender. Unfortunately I have none of the source files for the cars models since it was all subcontracted work. For example, I think my blender skills may be sufficient to turn an existing sedan model into a suitable coupé. This thread is to keep track of Gear Fit Manager updates Latest official version Gear Fit Manager: v22 Gear Fit Manager versions available. While it is quite difficult to create completely new car bodies, slight modifications should be easier to make. Originally posted by tbjack:To encourage modders to create new car bodies, it might be a good idea to make the original blender files of the preexisting bodies (including the model and morph animations) available? Of course, only if it doesn't cause any copyright issues with the 3d-artist who supplied these models.
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